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Lily Walton or Razzer
Table of Contents
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Biography
Appearance and personality
loves gambling - though not that great at it
claustrophobic.
Powers and abilities
Gear
Armor
Weapons
Misc gear

Build
Race: Human Age: 17
Alignment: Unprincipled
Attributes: IQ 21, ME 15, MA 11, PS 6, PP 18, PE 14, PB 10, SPD 9
Hit Points: 20 SDC: 19
Horror Factor: none
PPE: 104
Level: 1
Appearance:
Skills: Basic Electronics 57%, Basic Mechanics 52%, Computer Operation 57%, Computer Programming 47%, Computer Repair 52%, Gambling 35%, Hand to Hand Combat: Basic, Land Navigation 57%, Language: American 105%, Language: Dragonese 75%, Language: Spanish 53%, Language: Techno-Can 75%, Literacy: American 62%, Lore: Demons and Monsters 30%, Lore: Magic 47%, Mathematics Basic 77%, Mechanical Engineer 57%, Pilot: Automobile 74%, Pilot: Jetpack 58%, Pilot: Motorcycles & Snowmobiles 64%, Pilot: Robots and Power Armor 71%, Pilot: Robot Combat: Basic, Radio: Basic 67%, Robot Electronics 52%, Robot Mechanics 42%, Sensory Equipment 52%, Techno Wizardry Construction 39%, WP Knife, WP Energy pistol, WP Energy Rifle
Natural aptitude for Ley Line vehicles: 76%
Magic Abilities: Spells must be focus through a device or have the spell penalized. All spell ranges, durations, MDC/SDC and damage is halved when casted without a device.
Spells: Armor of Ithan (10), Blinding Flash (1), Breath Without Air (5), Call Lightning (15), Cloak of Darkness (6), Deflect (10), Electric Arc (8), Energy Bolt (5), Energy Field (10), Fire Ball (10), Fire Bolt (7), Fuel Flame (5), Fly (15), Forcebonds (25), Globe of Daylight (2), Ignite Fire (6), Impervious to Energy (20), Impervious to Fire (5), Magic Net (7), Magic Shield (6), See the Invisible (4), Sense Magic (4), Shadow Meld (10), Superhuman Strength (10), Telekinesis (8)
Magic Bonuses: +2 vs Horror Factor, +2 vs Possession and Mind Control, +1 vs magic at levels 3,7,10 and 13. +1 to spell strength (the number others must save against when you cast) at levels 4,8 and 12. +3 on perception rolls that involve magic or machines or the combination
Psionics: Machine Ghost (12), Mind Block (4), Object Read (6), Speed Reading (2), Telemechanics (10), Total Recall (2)
ISP: 27
Save vs Psionics: 12
Alliances:
Combat Stats: +2 Parry and Dodge; +2 Dodge; kick attack 1d8; +2 pull punch; +2 roll w/ punch, fall or impact.
Attacks per melee: 4
Equipment of Note: Wingboard, Bandito armor, NG-L5 laser rifle, goggles, multi-optics band, pocket flashlight, mini-tool kit, air
filter and gas mask, pocket digital disc recorder/player, hand held computer.
Cybernetics: None
Money: 200 credits, 1000 creds in black market items, 7000 creds in crystals and gems
Bandito Armor
MDC
Head - 30
Arms - 18 each
Legs - 24 each
Main Body - 38
NG-L5 Northern Gun Laser Rifle
Mega Damage: 3d6
Rate: one attack
Range: 1600 feet
Payload: 10 shots

