Gwenlyn d'Lyrandar
Gwenlyn Maleena Barris d'Lyrandar
Biographical Information
Location of Birth Fairhaven, Aundair
Date of Birth 975 YK
Home Fairhaven, Aundair
Alias Gimble
Physical Description
Race Khoravar (half-elf)
Gender Female
Hair Color Light Brown
Eye Color Brown
Height 5'2"
Family Information
Family Members Aramar (Father)
Laura (Mother)
Tham (Brother)
Occupation Agent
Loyalty Aundair
House Lyrandar

also see The Spellbooks of Gwen d'Lyrandar, Gwen d'Lyrandar's Possessions, Last Day Home and Gwen's Diary.

"My name is Gwenlyn Barris and I go to school at Wynarn University in Fairhaven, Aundair. My favorite color is blue, I love turtles and I will never, ever enjoy chocolate." - Gwen

Gwenlyn Maleena Barris d'Lyrandar is a dragonmarked khoravar wizard from Aundair who is part of a group of agents working toward an unknown goal.


Early Years

Study at Wynarn

First Year of Adventure

998 YK.

Capture and Torture

Battle on the Tower

Knight Phantom

Battle of Arcanix


999 YK.

Powers and Abilities

Gwen's arcane mark

Wizard Abilities

Though she did not graduate from Wynarn University through credits, she has stumbled across great arcane secrets in her travels to propel her quickly to become one of the most powerful wizards in Khorvaire.

Martial Prowess

Not to be underestimated in physical combat, Gwen is not a stranger to fencing, nor is she afraid to pull steel. Outshining her skill with the sword is her impeccable archery skills.

Mark of Storm

Gwen is a scion of House Lyrandar and has the Mark of Storm, which has manifested itself on the left side of her neck. Her Least Mark of Storm exploded in power during the Battle of Arcanix and grew to a Lesser Mark. This surge in power allowed her to create a powerful windstorm to counteract the destruction of the Towers of Arcanix. Since then, her reluctance to display her mark has disappeared and she shows it now with pride.



A Brelish warmage. Smart and strong.

Gwen in modern clothes by OracleMaab.


A Karnathi necromancer. Stern, but loyal.


A warforged Thranish knight. Reborn in the Flame itself.


The survivor of the Mourning. A Cyran commander and swashbuckler.

Captain Juilliard and Ezri

Knights Phantom

Lefteanant Aafki Bartell

Female human. A strong leader. Saw only one battle; silver star

Sáirsint Erban Bartell

Male human. Antagonist; Aafki’s brother; smokes; cynical

Sáirsint Ferrin Redeker

Male khoravar. The love interest; handsome; saves Gwen; dies

Ceannaire Kleris Jurians

Male human. gruff ranger; veteren; has a snowpaw lynx

Saighdiúr Rand Perryn

Male human. star-eyed youth. Promising innocent; dies

Victor and Alex


The Spark

Green Man's Folly

4e Build, 11th Level

Gwenlyn Maleena Barris d’Lyrandar Level 11 Wizard / Sharpshooter
Medium Humanoid (Half-Elf) XP: 1200

Initiative +8 Senses Perception +7; low-light
Group Diplomacy aura 10; all allies gain a +1 racial bonus to Diplomacy checks
HP 73; Bloodied 36; Healing Surges 7 per day; 19 Healed
AC 23 Fortitude 18 Reflex 21 Will 21
Resist 5 cold, 5 fire
Speed 6

M Lightning Rapier (standard; at-will) ♦ Lightning, Weapon
+9 vs AC; 1d8 + 4 lightning damage (crit 2d6 + 12). Once per day, when the weapon hits, the target and each enemy within 2 squares takes 1d6 + 1 lightning damage.

R Longbow (standard; at-will) ♦ Weapon
Ranged 20 / 40; +13 vs AC; 1d10 + 8 damage (crit 3d6 + 18).

R Magic Missile (standard; at-will) ♦ Arcane, Force, Implement
Ranged 20; +12 vs Reflex; 2d4 + 7 force damage (crit 3d6 + 15).

r Storm Pillar (standard; at-will) ♦ Arcane, Conjuration, Implement, Lightning
Ranged 10; The pillar appears in an unoccupied square and lasts until the end of Gwen’s next turn. Each enemy that moves into a square adjacent to the pillar takes 1d6 + 7 lightning damage.

r Empowered Lightning (standard; encounter) * Arcane, Implement, Lightning
Ranged 20; +12 vs Reflex; 2d8 + 7 lightning damage and the target is pushed 1 square. Effect: The next time Gwen uses the Wand of Accuracy power, before the end of the encounter, she also gains a +4 damage bonus.

r Lightning Bolt (standard; encounter) * Arcane, Implement, Lightning
Ranged 10; +12 vs Reflex; 2d6 + 7 lightning damage; Secondary Targets: Two creatures within 10 squares of primary target; +12 vs Reflex; 1d6 + 7 lightning damage.

a Shock Sphere (standard; encounter) * Arcane, Implement, Lightning
Burst 2 within 10 squares; +12 vs Relfex; 2d6 + 7 lightning damage.

m r Stab and Shoot (standard; encounter) ♦ Martial, Weapon
Primary target within melee range; 13 vs AC; 1d10 + 6 damage (crit 3d6 + 18) and the target is dazed until the end of Gwen’s turn; Secondary target with longbow range 13 vs AC; 2d10 + 8 damage (crit 3d6 + 18).

m r Twin Strike (standard; encounter) ♦ Martial, Weapon
Two attacks; Ranged 20 / 40; +13 vs AC; 1d10 + 3 damage per attack.

a Ice Storm (Attached to Wall of Fire) (standard; daily) * Arcane, Cold, Implement, Zone
Area 3 within 20 squares; +12 vs Fortitude; 2d8 + 7 cold damage and the target is immobilized (save ends). Miss: Half damage and the target is slowed (save ends). Effect: Creates a zone of ice. Difficult terrain until the end of encounter.

a Phantom Chasm (Attached to Sleep) (standard; daily) * Arcane, Illusion, Implement, Psychic
Area 1 within 20 squares; +12 vs Will; 2d6 + 7 psychic damage and the target is prone and immobilized until the end of its next turn. Miss: Target is immobilized until the end of Gwen’s next turn.

a Sleep (Attached to Phantom Chasm) (standard; daily) * Arcane, Implement, Sleep
Area 2 within 20 squares; +12 vs Will; Target is slowed (save ends). If the target fails its first save, target is asleep. Miss: Target is slowed (save ends).

a Stinking Cloud (Attached to Web) (standard; daily; minor persists) * Arcane, Implement, Poison, Zone
Area 2 within 10 squares; +12 vs Fortitude; 1d10 + 7 poison damage; The area is covered in poisonous vapor that blocks line of sight until the end of Gwen’s next turn. Creatures that enter the zone or begin their turn there takes the above damage. As a move action, Gwen can move the cloud 6 squares.

a Web (Attached to Stinking Cloud) (standard; daily) * Arcane, Implement, Zone
Area 2 within 20 squares; +12 vs Reflex; Targets are immobilized (save ends). Effect: Zone of webs until the end of encounter. Difficult terrain. Any creature that ends its move in the web is immobilized (save ends).

Illusionary Wall (Attached to Blur) (standard; encounter) * Arcane, Illusion
Wall 8 within 20 squares; The wall is 4 squares high and lasts until the end of Gwen’s next turn. Any creature that moves adjacent to the wall is subject to an attack +12 vs Will. If the attack hits, the enemy cannot move through the wall for the current turn. If the attack misses, the walls no longer blocks movement or line of sight for that creature. The wall blocks line of sight for enemies.

Shield (Attached to Feather Fall) (immediate interrupt; encounter) * Arcane, Force
Gwen gains a +4 power bonus to AC and Reflex until the end of her next turn.

Blur (Attached to Illusionary Wall) (minor; daily) * Arcane, Illusion
Until the end of the encounter, Gwen gains a +2 power bonus to all defenses and enemies 5 or more squares away cannot see her.

Dimension Door (Attached to Disguise Self) (move; daily) * Arcane, Teleportation
Gwen teleports 10 squares.

Disguise Self (Attached to Dimension Door) (minor; daily) * Arcane, Illusion
Gwen creates the illusion she is another creature. Any attempt to see through the illusion makes an Insight check opposed by Gwen’s Bluff check and she gains a +5 power bonus to this check.

Feather Fall (Attached to Shield) (free; daily) * Arcane
Gwen takes no damage from a fall.

Wall of Fire (Attached to Ice Storm) (standard; daily; minor persists) * Arcane, Conjuration, Fire, Implement
Wall 8 within 10 squares; The wall is 4 squares high and lasts until the end of Gwen’s next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + 7 fire damage. If the creature moves into the wall’s space or starts its turn there, the creature takes 3d6 + 7 fire damage. Entering a space occupied by the wall costs 3 squares of movement. The wall blocks line of sight.

Ghost Sound (standard; at-will) ♦ Arcane, Illusion
Ranged 10; Gwen creates ghost sounds.

Light (minor; at-will) ♦ Arcane
Ranged 5; Gwen creates a globe of light.

Mage Hand (minor; at-will) ♦ Arcane, Conjuration
Ranged 5; Gwen may telekinetically move or manipulate objects up to 20 pounds.

Prestidigitation (standard; at-will) ♦ Arcane
Ranged 2; Gwen may perform minor tricks.

Hunter’s Quarry (minor; encounter)
Gwen marks an enemy as her quarry. She deals + 2d6 extra damage to the quarry for one attack until the beginning of her next turn.

Wand of Accuracy (free; encounter)
Gwen gains a +3 bonus to attack with any implement power.

Opportunity Fire
Gwen may use her longbow to make opportunity attacks. These attacks don’t provoke opportunity attacks.

Rapid-Fire Action
When Gwen spends an action point, she may make a ranged basic attack with her longbow as a free action before or after taking her extra action.

Alignment Good Languages Common, Elven, Goblin

Skills Arcana +16, Athletics +13, Diplomacy +14, Endurance +8, History +14, Insight +9, Nature +12, Stealth +10, Streetwise +12, Thievery +13

Feats Armor Proficiency (Leather), Mark of Storm, Ritual Casting, Skill Training (Thievery), Skill Training (Streetwise), Toughness, Warrior of the Wild, Weapon Proficiency (Longbow)

Rituals Amanuensis, Arcane Lock, Arcane Mark, Comprehend Language, Conceal Dragonmark, Dark Light, Disenchant Magic Item, Duplicate, Enchant Magic Item, Endure Elements Enhance Vessel, Find the Path, Fluid Funds, History Revealed, Knock, Leomund’s Secret Chest, Linked Portal, Lower Water, Magic Map, Object Reading, Phantom Steed, Purify Water, Secure Shelter, Sending, Silence, Summon Winds, Unseen Servant, Water Walk, Wizard’s Sight

Str 12 (+6) Dex 17 (+8) Wis 14 (+7)
Con 13 (+6) Int 19 (+9) Cha 15 (+7)

Equipment Longbow +3, Magic Wand +3, Lightning Rapier +2, Sylvan Leather +2, Cloak of Survival +2, “Convenient Solutions for Modern Living” (104 / 128 pages), Gloves of Storing, Arcane Signet Ring, Eberron Shard of Lightning (Rapier), Chime of Awakening, Ruby Scabbard, Bracers of the Perfect Shot, Catstep Boots, Belt of Vigor, Ring of Sound, Identification Papers, Adventurer’s Pack, Thieves Tools, 1,500 gp of Ritual Components
1,510 gp

At Home -
Infinite Scrollcase
Khaitan Family Ring
The Memory Book
The Training Book
The Candlewick Tome
Steel Kraken’s Eye
Tome of Worldly Memory
Schema for Breach Charge
Wind Quiver
Mr. Green’s Library
Gwen’s Library
Green Man’s Folly


  • Collection of Xen'drik leaves
  • Remnants of Khyber shard for Balinor's Bounty (6,400 to make whole)
  • Naga Memory - In the Caldera of a volcano; fire giant (maybe); argue; naga exiled
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