This is a recreation of a page from WotC_GregB. The original is found here: The Fun List.
Fun List
Monday, January 4, 2010, 9:44 AM
Categories: Dungeons & Dragons
Recently in Confessions of a Full-Time Wizard column, Shelly mentioned that I had a list of rewards that I give to players to encourage fun (as well as some positive habits, like arriving to the game on time). A few people requested the list, so here it is. erdana, Arial, Helvetica, sans-serif;">The fun list is a list of 100 bonuses your characters can get. You accumulate points, and when you have 10 points, you can turn it in for a roll on the list. You can keep fun cards for as long as you want, but like action points, they are meant to be spent, so spend them! Most of them you can spend at any time.
Ways to Get Fun Points:
One Time
Write up a character background. – 10 points
Read the Player’s Handbook (not every power, but at least the core rules) – 5 points
Make a list of three things you want out of the campaign.– 2 points
Ongoing
Arrive on time to a D&D session and come prepared with character sheet, pencils, paper, books dice, power cards, etc. – 1 point
Note-taking (anyone who takes thorough notes) – 2-3 points
Spend $5 on RPG-related products (DDI/Character Builder, books, dice, costumes or props, power cards, etc.) – 1 point/$5
Bring Snack Food/Drinks – 1-3 points
Bringing props for your character – clothing items, weapons, trinkets, etc. – 1 point/session
Each players can also give out up to 2 points per session. These can be given out for good role-playing, problem solving, tactics, creativity, and for humor and fun.
Fun List
1
Secret Stash
Scroll: You just happen to have the ritual scroll you need! (Your level or lower)
2
Secret Stash
Potion: You just happen to have the potion you need! (Your level or lower)
3
Secret Stash
Adventuring Gear: You just happen to have the piece of gear you need! (Any piece from table on 222)
4
Secret Stash
Alchemy: You just happen to have the alchemical item you need! (Your level or lower)
5
Secret Stash
Weapon: You just happen to have the weapon you need! (Any piece from pages 218-219)
6
Lucky Find
Ritual: Lucky you! You find a ritual book of your level or lower.
7
Lucky Find
Magic Weapon: Lucky you! You find a magic weapon of your level + 1d4 (or lower).
8
Lucky Find
Magic Armor: Lucky you, you find a magic armor of your level + 1d4 (or lower).
9
Lucky Find
Magic Implement: Lucky you! You find a magic implement of your level + 1d4 (or lower).
10
Lucky Find
Magic Arm Item: Lucky you! You find a magic item for arm slot of your level + 1d4 (or lower).
11
Lucky Find
Magic Feet Item: Lucky you! You find a magic item for feet slot of your level + 1d4 (or lower).
12
Lucky Find
Magic Hand Item: Lucky you! You find a magic item for hand slot of your level + 1d4 (or lower).
13
Lucky Find
Magic Head Item: Lucky you! You find a magic item for head slot of your level + 1d4 (or lower).
14
Lucky Find
Magic Neck Item: Lucky you! You find a magic item for neck slot of your level + 1d4 (or lower).
15
Lucky Find
Magic Ring Item: Lucky you! You find a magic item for ring slot of your level + 1d4 (or lower).
Must be level 10 to use.
16
Lucky Find
Magic Waist Item: Lucky you! You find a magic item for waist slot of your level + 1d4 (or lower).
17
Lucky Find
Treasure: Double the amount of non-magic treasure you just found.
18
Lucky Find
Upgrade a magic item you just received to 1 level higher. Pick a new item.
19
A Smattering of Words
You can speak and read one language for the next day.
20
Like the Monkey
Add +10 to an Acrobatics roll you just made.
21
Amateur Arcanist
Add +10 to an Arcana roll you just made.
22
What Can You Bench?
Add +10 to an Athletics roll you just made.
23
Me? Lie?
Add +10 to an Bluff roll you just made.
24
Half-Elf's Tongue
Add +10 to an Diplomacy roll you just made.
25
I Once Went to the Underdark
Add +10 to an Dungeoneering roll you just made.
26
I Can Do This All Day
Add +10 to an Endurance roll you just made.
27
Have You Heard of the Athalas Plant?
Add +10 to an Heal roll you just made.
28
Once Upon a Time…
Add +10 to an History roll you just made.
29
Human Lie Detector
Add +10 to an Insight roll you just made.
30
You Lookin' At Me?
Add +10 to an Intimidate roll you just made.
31
Tree Hugger
Add +10 to an Nature roll you just made.
32
How Did You Even See That?
Add +10 to an Perception roll you just made.
33
You Haven't Heard of that God?
Add +10 to an Religion roll you just made.
34
Shhhhh….
Add +10 to an Stealth roll you just made.
35
I Know a Shortcut
Add +10 to an Steetwise roll you just made.
36
Oh, Was That Locked for a Reason?
Add +10 to an Thievery roll you just made.
37
Fortuitous Failure
Suppress a zone or conjuration for 1d6 + 1 rounds.
38
Wise Beyond Your Years
Acquire one feat for 1 day, regardless of level or pre-reqs (DM's discretion).
39
I Remember How to Do That
Add +5 to one skill check you just made.
40
Extra Batteries
Recharge a power in a magic item.
41
Bull's Eye
Ignore penalties to attack until the end of the encounter.
42
Third Wind
Spend a healing surge as a free action.
43
Second Line of Defenses
Ignore penalties to defenses until the end of the encounter.
44
I Wear Two Suits of Armor
Gain a +2 bonus to AC until the end of the encounter.
45
I'm Glad I Took My Vitamins
Gain a +2 bonus to Fortitude until the end of the encounter.
46
I'm Smarter Than I Look
Gain a +2 bonus to Will until the end of the encounter.
47
I Totally Dodged That Lightning Bolt
Gain a +2 bonus to Reflex until the end of the encounter.
48
I Sharpened My Weapon This Morning
Gain a +2 bonus to attack and damage until the end of the encounter.
49
Monster Repellant
Gain resistance to one damage type until the end of the encounter.
50
Can't Keep a Brotha Down
Gain a +2 bonus to saving throws until the end of the encounter.
51
These Aren't the Droids You're Looking For
Target creature is dominated by you until the end of its next turn.
52
Way of the Ninja
Teleport 5 squares.
53
Way of the Blender
Keep using at-will attack powers until you miss.
54
Use the Force
Reroll an attack roll.
55
Energy Strike
Deal 1d6 extra damage of an energy type of your choice.
56
Fortunate Turn of Events
Gain +2 to a roll you just made.
57
Let Me Try That Again
Reroll any number of damage dice you just rolled.
58
Quicker Than You!
Initiative: Move to the beginning of the initiative list.
59
Dilettante
Skills: +1 to all skills for 1 day.
60
Good Thing I Wore My Displacement Cloak
Make an enemy reroll an attack.
61
Longer Legs
Gain a +1 bonus to speed until the end of the encounter.
62
I Like the Look of You
One non-hostile NPC becomes a trusted friend and ally.
63
You Lucky Devil
Lucky: Reroll one die.
64
My Arms Are Longer Than They Look
You have reach 2 and threatening reach until the end of the encounter.
65
Tis a Flesh Wound
Take half damage from weapon attacks until the end of the encounter.
66
Limbo Expert
You do not elicit opportunity attacks until the end of the encounter.
67
Big Feet, Big Hands
You gain a +5 bonus to bull rush and grab attacks until the end of the encounter.
68
Oh, I Totally Saw That Coming
Your group is not surprised when it normally would be.
69
Prophetic Insight
You know the answer to one question that can be answered with yes or no (DM's discretion)
70
Word on the Street
Find out where something or someone is. (DM's discretion)
71
I'm Tougher Than I Look
Gain 2 healing surges.
72
Damn Elves
You ignore difficult terrain until the end of the encounter.
73
Finding Nemo
You do not have to make swim checks for 1 day.
74
Drow Eyes
You gain darkvision for 1 day.
75
Its All in the Wrist
You gain +2 to your critical range.
76
My Name is Enigo Montoya
You can keep fighting even while at negative hit points. You still make death saving throws.
77
I Spent Years Building Up a Resistance to Iocain
You are immune to poison effects until the end of the encounter.
78
Dread Pirate Roberts
Push any enemy adjacent to you 1 square at the start of your turn.
79
Only Slightly Less Known…
Know all facts about enemy.
80
I Am Not Left Handed Either
You can make one basic melee attack as a minor action each round until the end of the encounter.
81
Copy Cat
Select and copy fun card from other PCs.
82
Double the Fun
Roll twice on the Fun List
83
Immunization Shots
You are immune to disease until the end of the encounter.
84
Keep a Clear Head
You are immune to daze until the end of the encounter.
85
Third Eye
You are immune to blind until the end of the encounter.
86
Eyes in the Back of Your Head
You cannot be flanked until the end of the encounter.
87
I Am Wolverine!
You have regeneration 5 until the end of the encounter. (10 at paragon, 15 at epic)
88
Just Try Stopping Me
You are immune to immobilize until the end of the encounter.
89
I Get Knocked Down, But I Get Up Again
Stand up from prone as a free action until the end of the encounter.
90
I Shall Not Suffer Frailty
You are immune to weaken until the end of the encounter.
91
I'm Too Fast For You
You are immune to slow until the end of the encounter.
92
Focus, Just Focus
You are immune to stun until the end of the encounter.
93
Hulk Out
You are immune to restrain until the end of the encounter.
94
Your Cheap Tricks Won't Work on Me
You are immune to dominate until the end of the encounter.
95
I'm Not Done Yet
Recharge an encounter attack power.
96
Take That…Again!
Recharge a daily attack power.
97
I'm Full of Useful Tricks
Recharge a utility power.
98
Look What a Good Night's Rest Can Do
Gain extra hit points for the day equal to your healing surge value.
99
Undaunted
You ignore fear effects until the end of the encounter.
100
You Win D&D
Succeed at anything (DM’s discretion)