Doctor Sin
pic_dr_sin.jpg
Hassan al-Sintawi
Doctor Sin
Biographical Information
Location of Birth ?
Date of Birth ?
Date of Death
(place)
?
Base of Operations _
Identity ?
Citizenship ?
Power Origin -
Powers -
Physical Description
Species Human
Gender Male
Hair Color ?
Eye Color ?
Family Information
Affiliation -
Family -
Occupation -
Education -

Dr. Hassan al-Sintawi (حسن ال سنطاوي) is a promenant citizen of Emerald City. He is the CEO of a powerful company that centers on aerospace and communications, through which he owns ASTRO.

Doctor Sin or Master Sin?

He is on the board of directors of the Museum of Egyptian Archaeology.

a greedy treasure hunter and nemesis to John's character. Similar to Beloch crossed with Ra's Al ghul or Lex Luthor. A mastermind character. super genius. Xanatos style. Mummy minions? Found the original Book of the Dead? Egyptian necromancer?

He appears as a corpse, but can disguise himself through magic. Maybe only during the day?

He leads an arcane society called the Hands of Sin.

Biography


father was a jihadist who lead a group of insurgents struggled against various Western heroes who
tried to thwart his schemes to expand his power and
influence. World War II temporarily put his plans on hold,
but father appeared again and again in the 1950s
and 1960s. His greatest enemy at the time was the hero
known as Doctor Horus, who foiled his plans
at every turn. Doctor Horus also won the heart of father’s daughter,
Jasmine. Eventually, father and Doctor Horus had a final
confrontation that left Doctor Sin presumed dead.

born well over a century ago to a
family that clung to a bygone era of privilege and
prestige. Even as a boy he was a brilliant scholar drawn to
the study of science. As he grew older, he learned others
did not appreciate his intellect or his achievements, often
becoming intimidated or jealous because of them. It was
the way of things: People feared their superiors and tried
to drag them down to their own base and common level.
Tzin Sing would not allow himself to be dragged down.
Instead, he would use his intellect and his ambition to
achieve greatness, such as few had ever seen before.

Then, at last, he found what he was looking for
in a black book, ancient and written in a strange
mix of utterly alien symbols and glyphs. Neatly tucked
into its pages, written in old-fashioned script, he found
meticulously scribed notes, as if the previous possessor
had attempted to decipher its writings. But the work was
incomplete.

He studied the book night and day, seeking
to unlock its secrets before his failing body finally gave out.
It was a spell book of some sort, that much was apparent.
It spoke of dark dimensions and the preternatural entities
inhabiting them. It also hinted at the power wielded by
those able to tap into these dimensions. He
devoted himself to its study, forgoing food and sleep; the
end was now in sight. However, he didn’t realize just how
true that was until it was too late.

Wracked by terrible fits of coughing and nearly crippled
due to his infirmity, he drove himself beyond the point of
exhaustion. He was so close, and he felt the grim shadow
of death overtaking him. It was a race to the very end…
a race he both won and lost. He did indeed achieve his
goal of unlocking the dark magicks of the black book. And
as his life ebbed away, he realized the dread secret of the
black book—only the dead could wield the dark powers
it held.

So he died, but in dying he gained access
to the real power that he hungered for. He is not merely
dead—he is undead, effectively immortal, and he has
the means to achieve ultimate power.

He can afford to take a long view
of matters, and the world is changing more and more
from the one he knew.

Doctor Sin has no allies, only servants.

He is willing to share the world with the Chessmen and his
cohorts, but only if included in their inner circle. Working
with teh Chessmen has also provided Doctor Sin with some
useful technology, such as their expertise in forcedgrowth
cloning.

Although he refuses to admit it, Doctor Sin holds the value of family close, and sought to create a legacy
by having children. however, he can no longer produce offspring, so he will have to search for another way.

learned his magical
powers through dedicated study of a mysterious black
book—a book that holds the secrets of life and death. But
now another villain has stolen that book! The heroes are in
a race against time as they try to prevent Sin from
reacquiring his most prized possession. And, of course,
there is still the matter of having to catch the daring thief as
well, who may have his or her own plans for it.

learns that the
black book is only the first book in a trilogy of terrible
tomes. He will stop at nothing to complete his unholy
collection in the hopes of unlocking even greater power.
The other books are all scattered and hidden away in
various hard-to-reach locations, such as the restricted
section of the library, a private collection, or possibly even
someplace more exotic like the ruins of a castle, the hold
of a sunken ship, or lost in another dimension. The heroes
must keep him from getting his hands on those
tainted tomes before it is too late!

Appearance and personality


Lex Luthor is intelligent, successful, and likes nothing better than for "lesser beings" to recognize and admire him as a leader of men. Lex's enormous legitimate accomplishments are dwarfed by his own egotistical view of himself. Lex sees himself as a modern renaissance man and the standard for human personal achievement. He has the charisma of a natural leader and the education to take advantage of this trait; however his ambitions almost always undermine the trust and faith of his allies and subordinates, and often lead to dismal failure.

Failure infuriates Luthor more than almost anything in the world; his entire existence revolves around the idea of success and superiority. His goals of being seen as the "savior" of Metropolis and his later failed bid for the power of Brainiac clearly demonstrate Lex's obsessions. Once Lex's mind merged with that of Brainiac, his desire to become a superior being reached immeasurable heights. The temptation of almost god-like power and knowledge tormented Lex for months as he tried to reconstruct and reactivate Brainiac by any means necessary.

Though Luthor usually demonstrates great restraint and self-control, he never forgets a slight. When angered, Luthor's rage is uncontrollable and will only subside when it is properly sated by success or revenge. Because of this super-heated temper, it is Lex's ultimate undoing that his position in life is (in Lex's mind alone) threatened by the mere existence of Superman. Luthor's true villainy was and is heavily fueled by his sheer envy of Superman; the hero was born with abilities far beyond those of mortal men like Lex and overshadowed Luthor as Metropolis's favorite son from the day of his first public appearance. Had Luthor never acted upon his jealousy of Superman, he might have been no more than an extremely high-powered (if corrupt) captain of industry. However, Luthor's reckless attempts to destroy Superman (and later, the Justice League) made him instead one of the most dangerous criminals in existence.

Ra's al Ghul was extremely ruthless and was a dedicated leader of the leauge assassins. He was shown to have a respectful and honourable side of him, as shown with Bruce Wayne. As he respects him for who he is and has a vision of him being "Gotham's Dark Knight" and when he resurrected Barbara Kean from the Lazarus Pit, as he understanded the pain and suffering Barbara has been through.

Despite his respect for the two, he was willing to kidnap Bruce and attempt to kill Barbara just to get who he wants. He held a knife by Tabitha Galavan's neck if Barbara didn't give him back the Demon's head. He killed Alex Winthrop by slitting his throat and brainwashed Bruce Wayne to murder Alfred Pennyworth.

This shows how physopathic and delusional he truly is. Ra's al Ghul only sees beneath his own vision and doesn't seemed to care about how many lifes are at stake. As he teamed up with Jeremiah Valeska destroy the bridges regardless of how many lifes would be taken.

Powers and abilities


  • Genius-level Intelligence: Lex's greatest asset is his high level of intellect. He is a skilled strategist with a keen business sense, and his access to vast resources, advanced technology, and manpower allow him to directly and indirectly hold his own against more powerful enemies, whether they be superhuman or not. He has an encyclopedic knowledge of subjects in history and culture. He is also a brilliant scientist, often assisting in the creation of LexCorp projects, especially when they are intended to be used against Earth's heroes. Thanks to Tess using Summerholt's neurotoxin on Lex in order to erase his memories, not only is his mind healthy but that it has been operating at a higher percentage, basically making him a super-genius.
    • Multilingual: Lex has been shown reading, understanding or speaking the following languages to various degrees: Latin, Greek, French, German, Russian, Spanish, Japanese and Chinese.
    • Polymath: Lex is skilled in the fields of history, mathematics, biology, chemistry, physics, linguistics, computers, engineering and electronics.
    • Business Management: Having learned from his father, Lex is one of the most shrewd yet skilled businessmen in the world. Lex is not above using cutthroat tactics, unethical practices and illegal operations to maintain the success of his business empire.
    • Manipulation: Lex is an expert at manipulating people to get what he wants. He knows how to get into people’s minds and exposing their weaknesses and using their own secrets against them. He is also an expert with using blackmail.
    • Tactician: Due to years of tests and trials from his father and having read many literary works on tactics and strategy, Lex is a very skilled tactician. Lex has been able to stay ahead of and out think Clark, Oliver, Chloe, Lana, and even his own father.

Book of the Dead

Over time, as Abracadaver has delved deeper into the
black book, unlocking its darkest secrets, he has become
increasingly powerful. He wields potent magicks that
enable him to control darkness, which he uses in a variety
of ways. He can also sense living beings, which he uses
to locate victims in order to drain their life. Finally, being
undead has given Abracadaver inhuman strength and
made him resistant to pain. His body still suffers harm—
his pale, dead flesh comes apart in meaty chunks when
struck hard enough, reflected by the Fades flaw on his
Protection—and he must occasionally procure body parts
from other corpses, which he can then stitch in place of
his own missing pieces.

Scrolls of the Secret Circle, Part 1

Abracadaver’s study of the occult has revealed far greater powers than even the Black Book itself, perhaps power enough
to restore “Mortimer Coffin” to life and make him Master Mage! That power lies within the fabled “Scrolls of the Secret
Circle” the gathered works of Master Mages from times past across the ages, a vast library of magical knowledge unrivaled
anywhere!

Abracadaver’s challenge is that the location of the legendary Vault of the Scrolls is hidden, but there are supposedly
various keys to show the way. These are items gifted to the Master Mages of Earth by some of the most powerful mystic
entities in the cosmos. Together, they form the compass and key to the Vault. There’s a further concern as well; ancient
lore says that only those who are worthy may enter the Vault and claim the scrolls. Abracadaver is certain there are wards
and traps in place for one such as he, so he needs agents to act as his eyes and his hands, agents who are pure of heart
and intention, like the heroes!

Abracadaver’s most likely tack is to take people close to the heroes hostage, threatening them with certain doom unless
the heroes do as they are told. Given the potential curses the undead wizard could call upon, the heroes may have little
choice. If necessary, Abracadaver may even be able to ensorcel the heroes, magically binding them to carry out this task,
while still leaving them free to use their own initiative. In either case, award the players hero points for each complication.
Their first goal is to locate the three legendary Keys to the Vault:

  • The Star of Ahgrazul: A golden eight-pointed star set with a red gemstone at its center. The Star is more than just a key, it is also a magical compass, attuned to the other two keys as well as to the location of the Vault of Scrolls. The Star is held in a museum collection, forcing the heroes to pull strings with the museum or the authorities to get ahold of it or risk breaking the law in order to steal it.
  • The Rod of Obroros: A sigil-carved iron rod about eighteen inches long, buried in a cavern in the frozen wasteland of Siberia, guarded by ghostly Mongol warriors (use the Warrior Demon archetype on page 137 of the M&M Gamemaster’s Guide). Russian authorities may also have questions for the heroes trying to enter or leave the country (especially with a Russian artifact!), perhaps even some trouble with local Russian superheroes!
  • The Ring of the Modrossus: A tri-metal ring braided of gold, silver, and copper, large enough to fit around an adult’s forearm. The Ring is hidden in a castle on the coast of Ireland, reputed to be haunted, but actually a site where the Serpent People sometimes visit the surface (use Coral Snake’s ophidian form on page 163 as an example). The Serpent tribe has the Ring but are unable to touch it, carrying it in a sealed casket and worshipping it as a relic.

When the three items are brought together, the Star of Ahgrazul shows the way to a hidden temple in the depths of
the Amazon jungle, the site of the Vault of the Scrolls. The three artifacts also fit together to form a large key: the Rod
connecting the Star and Ring. No sooner do the heroes discover this, however, than the key is stolen… by Arcanix! (See
Arcanix, page 14, for Scrolls of the Secret Circle, Part 2.)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License